Jonbon Jovvy

He'll take requests... Nothing by Sir William Joel, please....


Ability Scores:

STR: 9 -AM -1
CON: 14 (HE Racial +2) -AM +2
DEX: 10 -AM 0
INT: 16 -AM +3
WIS: 12 -AM +1
CHA: 18 (HE Racial +2) -AM +4

AC: 17
FORT: 12
REF: 15
WILL: 15

HP: 26
Surge Value: 6
Surges Day: 9

Arcana 8
Bluff 9
Diplomacy 11 (+5 bonus when Words of Friendship used as minor action for total of +16)
Insight 8
Intimidate 9
Streetwise 6


Majestic Word

You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.
Encounter (Special), Arcane, Healing
Minor Action
burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round

Words of Friendship

You infuse your words with arcane power, transforming even the simplest speech into compelling oratory.
Minor Action
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

At Wills:

Vicious Mockery:

You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
Standard Action
Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.

Misdirected Mark:

You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.
Standard Action
Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.

Encounter Powers:


You fog your foe’s mind, causing it to stumble past your allies.
Standard Action
Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier.

Eyebite (HE Dilettante Bonus Encounter Power)
Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6+3 psychic damage, and you are invisible to the target until the start of your next turn

Daily Power

Stirring Shout

Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness.
Arcane, Healing, Implement, Psychic
Standard Action
Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.


Improved Majestic Word: Targets of Majestic Word add Con Modifier as temporary HP.


Jonbon is the scion offspring of a Noble Elf Princess, Alara of the Neuladrian elves and a human diplomat, Brist Gristwhistle.

Because of the shame brought upon her family by mating licentiously with a human, Alara was threatened with banishment unless the child Jonbon (which is elvish for “tight pants”) went away to live with the now disgraced Brist. At the age of three days, Jonbon gazed upon his mother for the last time.

Jonbon grew up as a typical “ambassador’s brat” and was educated in the best schools and groomed for a life of diplomatic service although that was never where his heart was. He left his father with his trusty seven string under his arm to enter under the tutelage of Rage Armscar, the Representative to the Underdark at the age of 16. His apprenticeship as a liaison for the King ended abruptly after an episode with the Drow King’s daughter, a flagon of mead, a bottle of Alchemical lubricant and a succubus.

The period that followed was a dark one for Jonbon. He fell into busking the streets of any small village for coin and food and trying to “sing the pants off” as many fair maidens as he could. Sometimes successful, most often not; he moved ahead of the pitchforks and rails from town to town. In the town of Austinville, he met a red headed bard; Sir William Nelson who, being a recovering Aleaholic himself, took the young troubadour under his arm and taught him the ways of using magicks to relieve townsfolk of inhibitions, coin and suspicions. Gradually, the young Bard in training grew to be singularly powerful in voice and abilities and for many years the two lived the life of entertainers and storytellers on tour. Moving between the town of Redrum to Chapel’s Hill, in search of what was promised to be “ale of penultimate delight”; the two were waylaid by a band of Skeletons, roving about looking for plunder. In the chaos of song, clashing steel and insults that ensued, Sir William died from his wounds. The vocal arcane torrent that Jonbon unleashed as his fellow chanter fell on the remaining undead resulted in total destruction of his foes was felt for miles around and caused mental anguish on many living things for days.

In the town of Chapel’s Hill, while recovering from the loss of his friend and seeking solace in the bottom of a drafty mug at the Barking Toad Inn, Jonbon did as he was wont to do when drunk; sing a song of pain, unsolace and discomfort. The aura generated by this is a tad unpleasant to say the least, and most people give a dirgeful bard a wide berth; staying outside the aura. However an intoxicated half orc barbarian, intent on drinking a weeks worth of ale in one sitting and oblivious to the bard’s aura complained rather loudly over the song and when Jonbon kept strumming, he grabbed the bard’s mandolin and smashed it against a nearby table.

Visibly upset, the bard jumped to his feet in combat stance and grabbed his wand but was knocked unconscious from behind by Samuel Malone, the Barking Toad’s no nonsense proprietor.

When he woke, sober and recriminatory, he was in the cell with the Barbarian who was snoring like a dwarven cook. He asked the guard about the charges and was told he had been sentenced to six months labor in the Hop fields to the north and he’d be shipped out later that day with his cell mate, the slumbering behemoth.

Escape was the only option but the place was well fortified and it would take more than just he to get out. The barbarian began stirring and Jonbon realized he had one shot to get far away (but not too far). Riverstead was close, a week away by foot. If he could only convince the Barbarian they’d be able to find work there…

That is IF the barbarian was amenable and IF he wasn’t still angry from the night before… Jonbon sang a soft song of friendship as a partnership was forged.

Jonbon Jovvy

Masters of the Universe Tyrone